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Spanish civilization emblem in Age of Empires II

Age of Empires II: Definitive Edition · Civilization guide

Spanish, survive to Castle Age and the game changes

Almost every Spanish bonus arrives after minute sixteen. No Crossbowman, no early economy edge, and then a Castle Age Conquistador that many players consider the strongest unit of that age. This guide leads with the Fast Castle Conquistador Spanish build order on Arena, covers two more openings, explains why the Spanish Monk and Missionary are among the best in the game, and takes in the tech-tree gaps, the El Cid campaign and how much of it matches the real Spain.

Updated Patch-checked vs. AoE2: DE live values Reading time ~11 min
30%faster builders
0gold on blacksmith techs
+20gold per technology
Gunpowder& Monk civ

What you actually get

Civilization bonusesEspaña

Five bonuses, and only one of them does anything before the Feudal Age. That single fact explains both why the Spanish struggle on open maps and why they are frightening on closed ones.

Builders work 30% faster

20% on Wonders. The only bonus that helps you in the Dark Age — it makes walling quicker, tower rushes viable, and, crucially, gets your first Castle up meaningfully sooner than anyone else's.

Blacksmith upgrades cost no gold

Every attack and armour upgrade costs food only. On a civilization whose entire army is gold-hungry, that gold stays free for Conquistadors and Paladins instead.

Gunpowder units fire 18% faster

Hand Cannoneers, Bombard Cannons and Cannon Galleons. Bombard Towers are excluded. It is a reload reduction of roughly 15%, which is why Spanish gunpowder feels quicker than the stat sheet reads.

+20 gold for every technology researched

A newer bonus that quietly rewards the way Spanish games actually go. On a long closed-map game where you research nearly everything, it adds up to a substantial gold rebate.

Unique unit

Conquistador → Elite

A mounted Hand Cannoneer: heavy damage, poor accuracy, a bonus against buildings, and the speed to hit and run. Widely rated the strongest unit in the Castle Age — and honestly weaker in Imperial, when its counters all improve at once.

Trains at the Castle · mounted gunpowder

Second unique unit

Missionary

A Monk on horseback — faster, tougher, shorter range. It no longer needs a Castle to train, Husbandry now increases its speed, and it heals at the same rate as a foot Monk. It keeps pace with a cavalry army in a way a walking Monk never could.

Trains at the Monastery

Castle Age unique tech

Inquisition

Monks and Missionaries convert faster, and Missionaries gain +1 range. The cost was cut long ago from 400 food and 400 gold to 100 food and 300 gold, which is what makes a Missionary push affordable at all.

100 food · 300 gold

Imperial Age unique tech

Supremacy

Villagers gain +40 hit points, +6 attack and +2/+2 armour. Combined with 30% faster building it lets villagers work at the front line — throwing up forward Castles and towers under fire, and finishing off a siege themselves.

400 food · 250 gold

Team bonus

Trade units generate +25% gold

For you and every ally, and widely considered one of the best team bonuses in the game. It is the main reason Spanish are a strong team-game pocket pick even when their 1v1 record is ordinary.

Applies from the start of the game

The unique unit, in numbers

AoE2 Conquistadorconquistador

A gunpowder unit on a horse, which means it inherits both sets of counters. Understanding which ones apply is the difference between the best Castle Age unit in the game and a very expensive mistake.

Conquistador unit portrait from Age of Empires II: Definitive Edition

Castle Age · trains at the Castle

Conquistador

Mounted gunpowder · bonus vs buildings

High damage, low accuracy, fragile.

Elite Conquistador unit portrait from Age of Empires II: Definitive Edition

Imperial Age · Elite upgrade

Elite Conquistador

Still fast, still fragile

Upgrade early — its counters improve faster than it does.

AoE2 Conquistador behaviour, Age of Empires II: Definitive Edition
PropertyConquistadorNotes
Unit classMounted gunpowderCounts as cavalry and gunpowder
AccuracyLowLike a Hand Cannoneer
Bonus damagevs buildingsCan help break a base
MobilityMountedHit-and-run is mandatory
DurabilityFragileScreen with Knights or Paladins
Anti-cavalry-archer damageTakes itChanged in DE — Skirmishers and Genitours now hurt
PeakCastle AgeFalls off in Imperial
Trains atCastleBuilds 30% faster for Spanish

The Definitive Edition change most guides miss: Conquistadors now take anti-cavalry-archer bonus damage. That means Skirmishers, Camel Archers and Genitours all counter them, which was not true in earlier versions — and it is why a Conquistador mass that would once have run over an opponent can now evaporate against cheap trash units. They remain devastating against slow melee: infantry, Rams, Battle Elephants and Boyars all struggle to ever touch them. Never let them stand and trade, always screen them with Knights, and upgrade to Elite as early as you can afford it.

Strong against

Infantry of every kind, Rams, Battle Elephants, War Elephants and Boyars — anything slow and melee. Also useful against buildings, which lets them contribute to a siege.

Weak against

Skirmishers, Genitours, Camel Archers, Halberdiers, Camels, Mamelukes, Huskarls and Genoese Crossbowmen. Siege Onagers, massed Scorpions and Bombard Cannons punish them badly if you stop microing.

The second half of the civilization

Spanish Monk and Missionarymonje y misionero

The Spanish are officially a gunpowder and Monk civilization, and players routinely forget the second half. Every monastery technology is available, Inquisition speeds conversion on top, and the Missionary gives you a Monk that can actually keep up with cavalry.

Spanish Monk unit portrait in Age of Empires II: Definitive Edition

Castle Age · trains at the Monastery

Monk

Full range · carries relics

Every monastery technology available.

Spanish Missionary unit portrait, a mounted Monk, in Age of Empires II: Definitive Edition

Castle Age · no Castle required

Missionary

Mounted · faster, shorter range

Gains speed from Husbandry.

Spanish Monk vs Missionary, Age of Empires II: Definitive Edition
PropertyMonkMissionary
MovementOn footMounted, much faster
Conversion rangeFullShorter
DurabilityLowHigher
HusbandryNo effectIncreases speed
Requires a CastleNoNo longer
Counts asMonkMonk and cavalry
InquisitionConverts fasterConverts faster, +1 range
Healing rateStandardSame as a Monk

Why the Spanish Monk matters more than it looks. This civilization has no Crossbowman and no Halberdier problem-solver in the Castle Age, so conversion is a real answer rather than a luxury — a converted Paladin or War Elephant is the cheapest unit you will ever field. Inquisition costs 100 food and 300 gold, down from the 400/400 it originally cost, which is what makes a Missionary push affordable at all. Pick the Missionary when your army is mounted, which for the Spanish it usually is: it keeps pace with Conquistadors and Knights instead of trailing three screens behind. Pick the foot Monk when you need the extra range, or when you are collecting relics. Bear in mind the Missionary is classed as cavalry as well as a Monk, so Halberdiers, Camels and Eagle Warriors all threaten it.

Convert these

Paladins, Knights, elephants and anything else expensive with low conversion resistance. Against Franks, Persians, Khmer and Burmese, conversion swings whole fights.

Watch out for

Light Cavalry, Eagle Warriors and enemy Monks. Missionaries must get closer than a foot Monk to convert, which puts them inside archer range — and Heresy makes your conversions temporary.

Honest assessment

Strengths and weaknessesvirtudes y defectos

A civilization with almost no early game and almost no late-game holes. Every Spanish decision comes down to buying time cheaply enough to reach the part where you are stronger.

Strengths

  • The strongest Castle Age unit in the game That is the common verdict on the Conquistador, and it is defensible. Heavy damage, mounted mobility, a bonus against buildings, and no good answer from most civilizations at that stage.
  • Free blacksmith upgrades Every attack and armour technology costs food only. On a civ where every core unit costs gold, that is effectively hundreds of gold redirected straight into army.
  • The only civ with fully upgradable general trash Halberdier, Elite Skirmisher and Hussar all available. When gold runs dry the Spanish do not collapse the way most gunpowder civs do.
  • Complete gunpowder, firing 18% faster Hand Cannoneers, Bombard Cannons and Cannon Galleons. Bombard Cannons that reload quicker are a genuine edge in siege-versus-siege fights and against defended bases.
  • Excellent Monks, plus a mounted one Every monastery technology, Inquisition on top, and the Missionary to keep pace with cavalry. Conversion is a real answer to Paladins and elephants.
  • Builders 30% faster Faster walls, faster towers, faster Castles, faster Wonders. It is the one bonus that works from minute zero, and with Supremacy it turns villagers into a siege tool.

Weaknesses

  • No Crossbowman — one of only two civs Spanish archers stop at the basic Archer and can never upgrade. Only the Bulgarians share this. It removes the standard Feudal and Castle Age answer to almost everything, and it is the single biggest reason the civ struggles on open maps.
  • No early economy bonus at all Nothing for farming, wood, gold or villagers. Typical age-up times land around 10:57 into Feudal and 19:10 into Castle — slower than most, on a civ that desperately wants Castle Age.
  • Every military bonus arrives late Gunpowder, Conquistadors, Inquisition and Supremacy are all Castle Age or later. Before that you are a civilization with no bonuses playing against one that has them.
  • Siege has real holes No Siege Engineers, no Siege Onager, no Heavy Scorpion. Bombard Cannons carry the department, and they are vulnerable to Light Cavalry and Eagle Warriors.
  • Conquistadors fall off in Imperial Their counters all improve at once, and in the Definitive Edition they now take anti-cavalry-archer damage as well. Dominant at minute twenty, ordinary at minute forty.
  • Vulnerable to any early rush With no Crossbowman and no economy bonus, an unwalled Spanish player against Aztecs, Huns, Magyars or Goths is in serious trouble. Walling is not optional.

The Arena build first, then two more

Spanish build order guideórdenes de construcción

The Fast Castle Conquistador on Arena is the definitive Spanish build — walls remove the early-game problem entirely and hand you straight to the part where the civilization is strong. The other two cover open maps and the tower rush their builder bonus makes possible. Villager numbers are cumulative — villager 11 is your eleventh, counting the three you start with.

Spanish Castle in Age of Empires II, the building the Fast Castle Conquistador build order is named for
Feudal at ~27 pop Castle Age by ~16:30 Difficulty easy Map Arena, Black Forest, Hideout, Fortress
  1. Villagers 1–6

    Two houses, then all six to sheep. On Arena you are safe behind the wall, so scout your own area for boars, berries and both golds rather than looking for the enemy.

  2. Villagers 7–10

    To wood with a Lumber Camp.

  3. Villager 11

    Lure the first boar under the Town Center.

  4. Villager 12

    Build a house, then a Mill on berries. Your builders work 30% faster, so every one of these buildings costs you less villager time than it costs your opponent.

  5. Villagers 13–14

    To berries, alongside the villager who finished the Mill.

  6. Villager 15

    Lure the second boar. Push deer if any are close.

  7. Villagers 16–18

    Berries and food under the Town Center.

  8. Villagers 19–22

    To wood with a second Lumber Camp. Arena is forested, so wood is plentiful — take advantage.

  9. Villagers 23–26

    To gold with a Mining Camp. Put four on it, not two. Conquistadors are expensive and you want production running the moment the Castle finishes.

  10. Feudal Age

    Research Loom, then click up at around 27 pop. Build Market and Blacksmith with two wood villagers while advancing, and click Castle Age as soon as you land.

  11. While advancing

    Take blacksmith upgrades freely — they cost no gold for you, only food. Every technology you research also refunds +20 gold, so researching is quietly cheaper for Spanish than for anyone else.

  12. Castle Age · ~16:30

    Castle immediately. This is the pivot of the whole build, and the 30% builder bonus means it goes up faster than your opponent expects. Put four or five villagers on it.

  13. Production

    Continuous Conquistadors from the Castle. Add a second Town Center, then Wheelbarrow. If the opponent is on infantry, you have already won the matchup — Conquistadors devastate anything slow and melee.

  14. Support

    Add Knights to screen the Conquistadors, and a Monastery for Missionaries. Take Inquisition if you commit to conversion — at 100 food and 300 gold it is far cheaper than it used to be.

Why Arena solves the Spanish problem completely: everything wrong with this civilization happens before minute sixteen — no Crossbowman, no economy bonus, no military bonus. Arena deletes that phase. Behind walls you reach the Castle Age untouched, and then you field the unit most players consider the strongest of that age, backed by free blacksmith upgrades and a Castle that went up 30% faster than anyone else's would. Two things to get right: put enough villagers on gold before you age up, because a Castle with no Conquistadors coming out of it is a wasted 650 stone; and screen the Conquistadors with Knights, because they are fragile and every Skirmisher on the map now does bonus damage to them.

Watch the build order run

Red Phosphorus Rush — Spanish Conquistador build order

A Fast Castle build order merged with the Spanish Conquistador rush, walked through step by step. Useful alongside the Arena tab above: this page gives you the villager order to read, the video gives you the execution and the timings to copy.

Spanish build order · Fast Castle into Conquistador Open on YouTube

Playing the civ, age by age

AoE2 Spanish strategiesestrategia

Every Spanish game has the same shape: get to the Castle Age intact, spike hard with Conquistadors, and then convert that into an Imperial Age where you have almost no weaknesses left.

Age I–II

Buying time

~10:57 – 19:10

You have no military bonus and no economy bonus, so stop looking for a power play that is not there. Wall, using the one bonus that does work — 30% faster builders makes palisade going up quickly and cheaply in villager time.

Do not invest in Archers. They never upgrade to Crossbowman, so every arrow you make in Feudal is a dead end. Scouts, Spearmen and Skirmishers buy time; Archers waste it.

Wall early3–4 ScoutsSpears + SkirmsNo ArchersFast Castle

Age III

The Conquistador spike

~19:10 – 28:00

This is your window and it is a big one. A Castle goes up 30% faster for you than for anyone else, and what comes out of it is arguably the strongest unit of the age. Screen Conquistadors with Knights and never let them stand still.

Take every blacksmith upgrade — they cost you no gold at all. Add a Monastery for Missionaries, which keep pace with cavalry in a way foot Monks cannot, and Inquisition if you are committing to conversion.

Castle → ConquistadorKnights to screenFree blacksmith techsMissionaryInquisition

Age IV

Master of all trades

28:00 +

The Spanish Imperial Age has almost no holes. Paladins, Elite Conquistadors, Hand Cannoneers and Bombard Cannons, with gunpowder firing 18% faster than standard. Upgrade Conquistadors to Elite early, because their counters are improving faster than they are.

Supremacy is the sleeper technology: villagers with +40 hit points, +6 attack and +2/+2 armour can build forward Castles and towers under fire and finish a siege themselves. And unlike most gunpowder civs, you do not collapse when the gold runs out — Halberdier, Elite Skirmisher and Hussar are all fully available.

PaladinElite ConquistadorBombard CannonSupremacyFull trash

Any age

Playing against them

Scouting notes

Attack early or lose the chance. Before the Castle Age the Spanish have no bonuses at all and no Crossbowman to defend with. Aztecs, Huns, Magyars and Goths all get free rein against an unwalled Spanish player.

Against Conquistadors, cheap trash works better than expensive units: Skirmishers now do bonus damage to them, as do Genitours and Camel Archers. Add Halberdiers and Camels, and bring siege — Siege Onagers and Scorpions punish an unmicroed Conquistador ball. Their Bombard Cannons are exposed to Light Cavalry and Eagle Warriors.

Rush before Castle AgeSkirmishersHalberdier + CamelSiege OnagerRaid their Bombards

Watch it on the hardest map

Hera: Spanish vs Mongols, 1v1 Arabia

The matchup that shows the civilization's real problem. Arabia is where the Spanish are weakest — no Crossbowman, no economy bonus, nothing before the Castle Age — and the Mongols are fast, mobile and happy to punish exactly that. Worth watching for how a top player buys the time the Conquistador needs.

1v1 Arabia · Spanish vs Mongols Hera vs Sebastian Open on YouTube

What you can and cannot build

Spanish tech treetecnología

Strikethrough entries are what the Spanish do not get. The list is short, and one item on it shapes the entire early game: they are one of only two civilizations that cannot research Crossbowman.

Archery Range Severe

  • Archer
  • Elite Skirmisher
  • Hand Cannoneer
  • Cavalry Archer
  • Thumb Ring
  • Crossbowman
  • Arbalester

Only the Spanish and Bulgarians cannot upgrade Archers to Crossbowman. Treat the Archer as a unit you never build; the Skirmisher line is fully available and is the one to use.

Blacksmith Complete, and free

  • Blast Furnace
  • Plate Mail Armor
  • Plate Barding Armor
  • Ring Archer Armor
  • Bracer

Every upgrade available, and every one costs food only. Over a full game this is one of the largest effective gold bonuses in AoE2.

Stable & Barracks Complete

  • Paladin
  • Hussar
  • Bloodlines
  • Husbandry
  • Champion
  • Halberdier

Full cavalry and full infantry. Paladins screen Conquistadors, and Halberdiers plus Hussars are why the Spanish trash war is unusually strong.

Siege Workshop 3 gaps

  • Bombard Cannon
  • Onager
  • Scorpion
  • Siege Ram
  • Siege Engineers
  • Siege Onager
  • Heavy Scorpion

Average rather than bad. Faster-firing Bombard Cannons do most of the work, but they need escorting against Light Cavalry and Eagle Warriors.

Monastery Complete

  • Redemption
  • Heresy
  • Sanctity
  • Faith
  • Block Printing
  • Illumination
  • Theocracy
  • Inquisition

Every technology plus Inquisition, and the Missionary as a mounted alternative that no longer needs a Castle to train.

Gunpowder Complete

  • Hand Cannoneer
  • Bombard Cannon
  • Cannon Galleon
  • Elite Cannon Galleon
  • Bombard Tower
  • Chemistry

All of it, firing 18% faster. Bombard Towers are the one exception to the speed bonus.

Dock 1 gap

  • Galleon
  • Elite Cannon Galleon
  • Fast Fire Ship
  • Shipwright
  • Dry Dock
  • Heated Shot

A complete navy, and Cannon Galleons that benefit from Ballistics fire faster and far more accurately at moving targets. Missing Heated Shot leaves shorelines exposed.

Economy & defence No eco bonus

  • Wheelbarrow
  • Hand Cart
  • Two-Man Saw
  • Crop Rotation
  • Masonry
  • Architecture
  • Supremacy

The tree is complete but there is no economic multiplier anywhere in it. Faster builders and Supremacy are the substitute, and both are situational.

Where the Spanish appear

The El Cid campaignEl Cid

Six scenarios following Rodrigo Díaz de Vivar, narrated by his widow Jimena of Asturias shortly after his death. It is the first campaign in the game to switch the civilization you play: scenarios one, two, five and six are Spanish, while three and four are Saracen — because El Cid genuinely fought for both sides.

Scenario 1 · Spanish

Brother against Brother

1072 · Battle of Golpejera

The old king's realm has been split between his sons Sancho and Alfonso. El Cid begins on foot in a tournament, mounts partway through, and is then sent to capture Alfonso and bring him in for negotiation.

Tip: This is the earliest engagement where El Cid is reliably recorded in command, and probably where he earned the title Campeador. Historically he won it by leading a charge that broke the Leonese cavalry.

Scenario 2 · Spanish

The Enemy of my Enemy

Toledo

Now serving King Alfonso, El Cid is ordered to put down a revolt in the city of Toledo — the beginning of the political entanglement that eventually costs him everything.

Tip: Note the title. The campaign is consistently more interested in shifting alliances than in a clean Christian-versus-Muslim framing, which is unusually faithful to the period.

Scenario 3 · Saracens

The Exile of the Cid

Banishment from Castile

Alfonso exiles him, and the campaign switches you to the Saracens. El Cid takes service with Muslim rulers, which is exactly what the historical Rodrigo did.

Tip: A different civilization means a different tech tree — do not carry your Spanish habits across. You are playing a different army for two scenarios.

Scenario 4 · Saracens

Black Guards

The Almoravid invasion

Still Saracen, now facing the Berber invasion from North Africa that reshaped the peninsula and set up the campaign's final act.

Tip: The second and last Saracen scenario. From here you return to the Spanish for the remainder.

Scenario 5 · Spanish

King of Valencia

1087–1094 · Taking Valencia

Exiled a second time, El Cid gathers Christian and Muslim followers alike and carves out a territory of his own, ending as ruler of Valencia. The scenario runs through Denia, Count Berenguer, and a Wonder you must defend while it is built.

Tip: If you take the alternative route, the Definitive Edition requires you to set your stance with Denia back to Ally before victory will trigger. It is easy to miss.

Scenario 6 · Spanish

Reconquista

1094–1102 · The Almoravids at Valencia

The finale, built on the repeated Almoravid attempts to take Valencia and on the legend that El Cid won his final battle after he was already dead — his body strapped upright to his horse to lead one last charge.

Tip: That last part is legend rather than record, and the campaign leans into it deliberately. The cutscene art uses oranges throughout, a nod to Valencia's groves.

Design versus record

The game versus real historyhistoria

The Spanish civilization spans roughly five hundred years and two different worlds, and the seams show. One anachronism is so obvious the game's own wiki flags it.

In the game

Conquistadors fight in the El Cid campaign

Mounted gunpowder units appear from the first scenario onward, set in 1072.

In history

Roughly three centuries too early

Firearms were not used in European warfare until the fourteenth century, and the conquistadors themselves belong to the sixteenth. Putting them in an eleventh-century Castilian campaign is the single largest anachronism in the game, and the series wiki notes it explicitly.

Verdict: knowingly wrong, and the campaign is better drama for it.

In the game

You play as the Saracens for two scenarios

The campaign switches your civilization mid-way, with El Cid serving Muslim rulers.

In history

Accurate, and unusually nuanced

Rodrigo Díaz really did serve Muslim rulers after his exile, and his followers at Valencia included both Christians and Muslims. Even his title comes from the Arabic sayyid, meaning lord. A game from 1999 declining to flatten the Reconquista into a religious war is a genuinely good call.

Verdict: the best-handled piece of history in the campaign.

In the game

Inquisition speeds up conversion

The Castle Age unique technology, making Monks and Missionaries convert faster.

In history

A real institution, and a grim one

The Spanish Inquisition was established in 1478, mainly to investigate the sincerity of Jewish and Muslim converts to Christianity. Naming a conversion-speed technology after it is bleakly apt: the historical institution existed precisely to police conversions that had been coerced.

Verdict: historically pointed, whether or not the designers intended the edge.

In the game

Blacksmith upgrades cost no gold

Every attack and armour technology costs food only.

In history

An odd fit for a silver empire

If any bonus should evoke Spain, it is gold and silver — the bullion from Potosí and the Americas reshaped the European economy and funded Habsburg armies for a century. Modelling that as a discount rather than as income is a curious choice, though the newer bonus granting gold per technology gets closer.

Verdict: the right theme, expressed backwards.

In the game

The Missionary is a mounted Monk

A second unique unit that converts on horseback and keeps pace with cavalry.

In history

Fair, if compressed

Franciscan and Dominican friars accompanied the conquest and colonisation of the Americas, and missionary work was inseparable from Spanish imperial expansion. Mounted friars keeping up with a cavalry column is a reasonable image; a friar converting enemy soldiers mid-battle is a game mechanic.

Verdict: a real historical role, adapted to the game's conversion system.

In the game

Builders work 30% faster

The one bonus that applies from the opening minute.

In history

Defensible on the Reconquista

Centuries of shifting frontier in Iberia produced an enormous amount of fortification — castles thrown up, taken, and rebuilt along a moving border. Castile is literally named for its castles. As a civilization bonus it reads better against the medieval half of the Spanish story than the colonial half.

Verdict: a good fit for the campaign, less so for the unique unit.

Quick answers

Spanish FAQpreguntas

What is the Fast Castle Conquistador build on Arena?
A standard Fast Castle reaching the Castle Age around 16:30, then an immediate Castle and continuous Conquistadors. Six villagers on sheep, four to wood, both boars, a Mill on berries, then four more to wood and four to gold before you click up at roughly 27 population. Two details make it Spanish: your Castle goes up 30% faster than anyone else's, and blacksmith upgrades cost no gold, so all your gold goes into Conquistadors. Put four villagers on gold rather than two, or the Castle finishes with nothing to produce.
Why are the Spanish so strong on Arena?
Because Arena deletes their weakness. Every Spanish problem happens before minute sixteen — no Crossbowman, no economy bonus, no military bonus — and walls remove that phase entirely. You arrive in the Castle Age untouched and field the Conquistador, which many players consider the strongest unit of that age, backed by free blacksmith upgrades and a Castle built 30% faster.
Why can't the Spanish make Crossbowmen in AoE2?
It is a deliberate design gap, and the Spanish share it with only one other civilization, the Bulgarians. Their Archers can never upgrade, which removes the standard early answer to most units and is the main reason they struggle on open maps. Build Skirmishers instead — that line is fully upgradable — and treat the Archer as a unit you never train.
Are Conquistadors still worth massing?
In the Castle Age, absolutely — they are devastating against infantry, Rams and elephants, and most civilizations have no clean answer at that stage. In the Imperial Age be more careful. Their counters all improve at once, and in the Definitive Edition they now take anti-cavalry-archer bonus damage, so Skirmishers, Genitours and Camel Archers punish them. Screen them with Knights or Paladins and never let them stand and trade.
Are Spanish Monks good in AoE2?
Yes — the Spanish are officially a Monk civilization as well as a gunpowder one, and it is the half most players overlook. They have every monastery technology available plus Inquisition, which speeds conversion and gives Missionaries +1 range. Because the civilization has no Crossbowman and no early answer to heavy cavalry, conversion is a genuine strategic tool rather than a luxury: a converted Paladin or elephant is the cheapest unit you will ever field.
Should I use Monks or Missionaries as the Spanish?
Missionaries when your army is mounted, which it usually is — they move much faster, take more punishment, no longer need a Castle to train, and now gain speed from Husbandry. Regular Monks when you need the extra range or want to collect relics safely. Inquisition improves both, and at 100 food and 300 gold it is far cheaper than it was originally.
Is Supremacy worth researching?
In a long game, yes. Villagers with +40 hit points, +6 attack and +2/+2 armour can build forward Castles and towers under fire without dying, which combined with the 30% building speed bonus is a genuine siege tool. It is not a villager rush button — it is what lets your economy operate at the front line.
How do you beat the Spanish?
Attack before the Castle Age, because until then they have no bonuses at all and no Crossbowman to defend with. If the game goes long, counter Conquistadors with cheap trash rather than expensive units — Skirmishers, Genitours and Camel Archers all do bonus damage to them — then add Halberdiers, Camels and siege. Their Bombard Cannons are exposed to Light Cavalry and Eagle Warriors.

Written and maintained by the Fox AOE team. Values checked against Age of Empires II: Definitive Edition as of . Balance patches change things — if you spot a number that has drifted, tell us and we will correct it.